How to Create Poster With HTML Canvas
Learn how to make a poster with html canvas, in this example we will make a poster for making a quoter for instagram post
Website is more powerful that we thought, do you know it has canvas element to draw graphics on the web? If we combine this with the ability to manipulate DOM in javascript, we can make our poster generator for our next instagram or any social media post.
For a little warm up, start by drawing text in canvas and drawing image in canvas
Sample app we will build
Here, we will have a nice little app to produce an image dynamically like this. (we can save it later as an image)
The idea, is pretty simple, i want to allow user to: enter text(quote), a logo or watermark, person’s photo who said this quote, and his/her name at the bottom. The position where you want to put things is up to you.
HTML prepartion
We’ll make a HTML Form, with some dynamic value we explained before:
<form action="#" enctype="multipart/form-data">
<h1>Create Img via HTML Canvas</h1>
//main quote
<span>Text</span>
<input type="text" id="quote" placeholder="quote of today">
//the font size
<span>Size</span>
<input type="text" id="quote_fs" value="50" maxlength="2" size="2" placeholder="font size">
//line height between quote's text
<span>Line-Height</span>
<input type="text" id="quote_lh" value="50" maxlength="2" size="2" placeholder="line height">
//main function to glue things together
<button onclick="drawText(event)">Add Text</button>
<br>
//get image from "open file"
<span>Add watermark</span>
<input type="file" id="file" onchange="addBrand(event)">
<br>
//get image from url
<span>People Image</span>
<input type="url" placeholder="Url image" id="people_pic">
<button type="button" onclick="addPhoto()"> Add Pic </button>
<br>
<span>People Name</span>
<input type="text" placeholder="nama orang" id="people_name">
<button type="button" onclick="addName()"> Add Name </button>
<br>
//main function to re-draw any changes without reload everything
<button onclick="reDraw()">ReDraw</button>
</form>
<br><br>
//here is when we want to draw the actual thing
<canvas id="myCanvas" width="512" height="512" style="border:1px solid #000000;"></canvas>
Form preview
Here is how the form looks like, you can customize it however you want. We will have 2 ways to upload an image, first the watermark/logo by browse on our file machine, second for the people’s image by paste a link, just so we know there are many options we can play with.
Code for creating poster
Now the magic part, i’ll also explain it more in comments.
var canvas = document.getElementById("myCanvas")
var ctx = canvas.getContext("2d")
var brandImgSrc = ''
var PhotoImgSrc = ''
//====== Draw Background ======================
//autorun for first time, to draw blank canvas
drawBG()
function drawBG(){
ctx.fillStyle = "white";
ctx.fillRect(0, 0, canvas.width, canvas.height);
}
//===== Draw Text/Quote ======================
//draw text that depends on font size and line-height,
//we already gave placeholder as init value
function drawText(){
var text = document.getElementById('quote').value
var text_fs = document.getElementById('quote_fs').value
var text_lh = parseInt(document.getElementById('quote_lh').value)
//font settings, color and style
ctx.font = text_fs + 'px Calibri'
ctx.fillStyle = 'rgb(68, 68, 68)'
ctx.textAlign = 'center'
// ctx.fillText(text, canvas.width/2, canvas.height/2)
var maxWidth = 480;
var lineHeight = text_lh;
//x and y is the starting point of drawing
var x = canvas.width/2;
var y = canvas.height/2 - 50;
wrapText(ctx, text, x, y, maxWidth, lineHeight)
console.log("---drawn!---")
return false
}
//Redraw will call all the functions, so we don't have to reload the page
function reDraw() {
ctx.clearRect(0, 0, canvas.width, canvas.height)
drawBG()
drawText()
drawBrandImg()
addPhoto()
addName()
}
//===== Draw Brand/ Watermark
//read image from file and draw to canvas
function addBrand(event) {
var reader = new FileReader();
reader.onload = function(event){
brandImgSrc = event.target.result
drawBrandImg()
}
reader.readAsDataURL(event.target.files[0]);
}
function drawBrandImg() {
var img = new Image();
img.onload = function(){
ctx.drawImage(img, 300, 20, 180, 70);
}
img.src = brandImgSrc;
}
//===== Draw Photo ================
//draw image to canvas from a link
function addPhoto() {
var img = new Image()
var size = 80
var posX = (canvas.width/2)- (size/2)
var posY = 360
img.onload = function(){
ctx.save()
roundedImage(posX, posY, size, size, 45)
ctx.clip()
ctx.drawImage(img, posX, posY, size, size)
ctx.restore()
}
PhotoImgSrc = document.getElementById('people_pic').value
img.src = PhotoImgSrc
}
function addName(){
var text = document.getElementById('people_name').value
//settings
ctx.font = '20pt Calibri'
ctx.fillStyle = 'rgb(68, 68, 68)'
ctx.textAlign = 'center'
// ctx.fillText(text, canvas.width/2, canvas.height/2)
var maxWidth = canvas.width/2;
var lineHeight = 25;
var x = canvas.width/2;
var y = canvas.height - 35;
wrapText(ctx, text, x, y, maxWidth, lineHeight)
console.log("---drawn!---")
return false
}
//Make our avatar in round shape automatically
//from: https://stackoverflow.com/questions/19585999/canvas-drawimage-with-round-corners
function roundedImage(x,y,width,height,radius){
ctx.beginPath();
ctx.moveTo(x + radius, y);
ctx.lineTo(x + width - radius, y);
ctx.quadraticCurveTo(x + width, y, x + width, y + radius);
ctx.lineTo(x + width, y + height - radius);
ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
ctx.lineTo(x + radius, y + height);
ctx.quadraticCurveTo(x, y + height, x, y + height - radius);
ctx.lineTo(x, y + radius);
ctx.quadraticCurveTo(x, y, x + radius, y);
ctx.closePath();
}
//===== Wrap Text ===========================
//How to wrap text in html canvas
//Original Source before edited: https://www.html5canvastutorials.com/tutorials/html5-canvas-wrap-text-tutorial/
function wrapText(context, text, x, y, maxWidth, lineHeight) {
var words = text.split(' ');
var line = '';
//Make y point depend on font size
var perLine = 4
var lines_num = parseInt(words.length / perLine)
y = y - (lines_num * 10)
//---end
for(var n = 0; n < words.length; n++) {
var testLine = line + words[n] + ' ';
var metrics = context.measureText(testLine);
var testWidth = metrics.width;
if (testWidth > maxWidth && n > 0) {
context.fillText(line, x, y);
line = words[n] + ' ';
y += lineHeight;
}
else
line = testLine;
}
context.fillText(line, x, y);
return false
}
Everytime you see X or Y variable, it’s the starting point to draw something, you could try to change the position of each element by playing with these vars.